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Buy the banner saga factions
Buy the banner saga factions













buy the banner saga factions
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Passive | Puncture For every 2 points of her target has lost, the Archer gains 1 additional to her attack, as long as she didn't already move in the same turn. In Factions, she can be recruited from the Mead House. The Backbiter is the most useful when hunting down ranged or weakened enemies hiding in the back rows. This allows the Backbiter to move through both friend and foe, giving him the highest mobility of any character on the board. He then stops behind his target and stabs them for normal damage. The Backbiter selects a target and then runs through multiple spaces to reach them, dealing 2 damage to each character he runs through. Rank 3: 6 strikes total (5-9 damage, split between and ) Rank 2: 5 strikes total (4-8 damage, split between and ) Rank 1: 4 strikes total (3-7 damage, split between and ) For this reason it also does a great job of taking out wounded enemies who still have a lot of armor. This last hit will randomly damage, or miss completely! Bloody Flail does direct damage, making the Thrasher useful even when he is near death.

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On the last hit, Bloody Flail does damage equal to 1 plus 1 for each ally standing adjacent to him. The Raidmaster can use Stone Wall to rush into a group of enemies and gain a forward advantage, or step in the way of a powerful enemy to block his movement.Īctive | Bloody Flail The Thrasher strikes multiple times, randomly hitting his opponent for 1 or 1 damage. Each hit the Raidmaster takes to either or is reduced, preventing him from taking permanent damage to either. The Raidmaster braces for impact with his heavy shield, resisting damage from each strike for the next turn. Four Raiders standing in a square formation will each gain an additional 4. When multiple Raiders stand next to each other this effect is magnified as they mutually grant each other bonuses. This bonus remains until the Raider is no longer adjacent to the ally. Passive | Shield Wall By standing next to an ally, the raider creates a Shield Wall, raising the of both himself and his ally by 1. In Factions, he can be recruited from the Mead House. The Raider is a shield-carrying human melee unit.

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  • 3.2.6 Cantref | Active Ability | Poison Tipped.
  • 3.2.4 Teulu | Active Ability | Mule Kick.
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    3.2.2 Cantref | Passive Ability | Free Roam.3.2.1 Teulu | Passive Ability | Hit & Run.2.2.2 Active Ability | Thread the Needle.Click on the unit icons to view more details about each subclass. This page categorizes abilities according to the installment in which their base class was introduced,as well as the units that start out with them. This second ability increases in Rank when the hero reaches Rank 8, and again at Rank 10.Ībilities and items introduced in one installment are typically available in subsequent ones. If there is more than one such sub-class, the choice is given to the player. In Banner Saga 2 and 3, a Hero which reaches Rank 6 gains a second active ability, typically one from a sibling sub-class with which it shares a base class. Some Units and Heroes are considered the sole members of their class They have abilities that are effectively unique to them in particular, and are in a similar way uniquely powerful. Promoted hero classes, at Rank-1, have one active ability promoting to Rank-2 and Rank-3 (Rank-3 and Rank-5 for the main trilogy) increases the Rank of the corresponding active ability by 1, up to a maximum of 3. Most units share a base class with a associated passive ability. In turn, the power of an ability can be quantitatively and sometimes qualitatively affected. The maximum amount of Willpower spendable is equal to the ability's Rank. The more Willpower spent, the more potent the ability. Active, which means they replace a regular Attack and depleting 1-3 Willpower points to execute.Passive, and either have an ever-present effect, or trigger under specific conditions without the player/AI having to initiate them.Abilities are special actions that can be performed or take place during a Battle that transcend regular actions.

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    In the combat system of The Banner Saga, regular actions are Movement, Attack (to Armor or Strength) and Rest. You can help Banner Saga Wiki by expanding it.















    Buy the banner saga factions